The material component is the priest's holy symbol. ![]() spell and passwall expels the priest without damage. The following spells harm the priest if cast upon the stone that he is occupying: stone to flesh expels the priest and inflicts 4d8 points of damage stone shape causes 4d4 points of damage, but does not expel the priest transmute rock to mud expels and slays him instantly unless he rolls a successful saving throw vs. If the duration runs out, or the effect is dispelled before the priest exits the stone, he is violently expelled and suffers 4d8 points of damage. At any time before the duration expires, the priest can step out of the stone through the stone surface he entered. The magic lasts for 1d8+8 rounds, with the variable part of the duration rolled secretly by the DM. The stone's destruction expels the priest and slays him instantly, unless he rolls a successful saving throw vs. Minor physical damage to the stone does not harm the priest, but its partial destruction, if enough so that the caster no longer fits, expels the priest with 4d8 points of damage. Nothing that goes on outside the stone can be seen or heard, however. The priest remains aware of the passage of time. While in the stone, the priest remains in contact, however tenuous, with the face of the stone through which he melded. If either condition is violated, the spell fails and is wasted. Is there any way to do this in the current client, where a macro allows you to turn on shoot without turning it back off again /script if not IsAutoRepeatAction( xx ) then CastSpellByName(Auto Shot/Shoot) end /cast Auto Shot/Shoot. ![]() When the casting is complete, the priest and not more than 100 pounds of nonliving gear merge with the stone. The Priest spellstone is the most powerful, as it has the most powerful effect and is a central card to big priest, but that deck is inconsistent, overshadowed (no pun intended) by raza priest, and rotating out soon. The wand macro that used to be used to autoshoot with wand doesn’t work in the current client (the script is blocked as a protected action by Blizzard). The stone must be large enough to accommodate his body in all three dimensions. So much saving practise for me, I've learnt that I need to save with each map not with everyt 2 maps now (thats how i corrupted it I think).This spell enables the priest to meld his body and possessions into a single block of stone. In the next hour I got the spells implemented, since this is a closed beta, the testers can comment on the terrain + spells. You will also find information on which enchants and gems you’ll be looking for, and more. During your read, you will find information on gearing your Priest in your Pre-Raid BiS and each phase’s respective BiS list. I nearly got everything implemented though (through an older version b4 you had it not operator), since these spells aren't final I suggest to continue work on some other file for example Saitek's Welcome to Warcraft Tavern’s guide for Holy (Healing) Priests in World of Warcraft: The Burning Crusade Classic. Well lets say Craka isn't here right now to upload it + I accidentaly deleted my back-up of it and I corrupted the one I have. If you wish to do just one or two, tell me and I will send you the campaign and you can work on the abilities. We need someone to make Druid, Shaman, Warrior, and Mage abilities. *Talent* Vampiric Embrace - ? - = WARLOCK =. Spells that are left blank after the - are spells in progress. ![]() Spells with an X represents a completed spell, ~ means that the spell is bugged, and ? means that the spell has not been made yet and needs someone to make it. Here is a list of completed abilities/spells that are done and not done.
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